[오전 11:32:35] Dustin Lee: Shader “Custom/NewShader2” {
Properties {
_MainTex (“Base (RGB)”, 2D) = “white” {}
}
SubShader {
Tags { “RenderType”=“Opaque” }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
GrabPass {
Name “PREPASS”
Tags { “LightMode” = “PrePassFinal” }
}
Pass {
Name “PREPASS”
Tags { “LightMode” = “PrePassFinal” }
Blend One One
SetTexture[_GrabTexture] { combine texture }
SetTexture[_LightBuffer] { combine texture }
}
}
FallBack “Diffuse”
}
우와 공부할거 늘어만 간다