Flag pass : 그리지는 않고 Z 버퍼만 쓰는 pass

백업임.

참고로
Tags { “Queue”=“Transparent+1” “IgnoreProjector”=“True” “RenderType”=“Transparent” }
 Blend SrcAlpha OneMinusSrcAlpha
였음.

// flag pass
   
 Pass
 {
 ColorMask A
 Blend One Zero

 CGPROGRAM

 #pragma fragmentoption ARB_precision_hint_fastest
 #pragma vertex vert_onlyAnimation
 #pragma fragment frag_alphaMask
 #include “UnityCG.cginc”
 
 struct v2f_aniOnly {
 float4 vertex : POSITION;
 };
 
 
 
 v2f_aniOnly vert_onlyAnimation(appdata_full v)
 {
 v2f_aniOnly o;
     
 o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);

 return o;
 }
 
 
 
 half4 frag_alphaMask(v2f_aniOnly i) : COLOR
 {
 return half4(0,0,0, 1);
 }
 

            
 ENDCG
 }

Hugo로 만듦
JimmyStack 테마 사용 중