백업임.
참고로
Tags { “Queue”=“Transparent+1” “IgnoreProjector”=“True” “RenderType”=“Transparent” }
Blend SrcAlpha OneMinusSrcAlpha
였음.
// flag pass
Pass
{
ColorMask A
Blend One Zero
CGPROGRAM
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex vert_onlyAnimation
#pragma fragment frag_alphaMask
#include “UnityCG.cginc”
struct v2f_aniOnly {
float4 vertex : POSITION;
};
v2f_aniOnly vert_onlyAnimation(appdata_full v)
{
v2f_aniOnly o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
return o;
}
half4 frag_alphaMask(v2f_aniOnly i) : COLOR
{
return half4(0,0,0, 1);
}
ENDCG
}