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Tile-Based Interactive Texture Design

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Tile-Based Interactive Texture Design

시리즈도서Lecture Notes in Computer Science
출판사Springer Berlin / Heidelberg
ISSN0302-9743 (Print) 1611-3349 (Online)
VolumeVolume 5093/2008
학술도서Technologies for E-Learning and Digital Entertainment
DOI10.1007/978-3-540-69736-7
저작권2008
ISBN978-3-540-69734-3
DOI10.1007/978-3-540-69736-7_72
페이지675-686
Subject Collection컴퓨터과학
SpringerLink Date2008년 6월 19일 목요일

Weiming Dong1 Contact Information, Ning Zhou2 and Jean-Claude Paul2, 3

(1)LIAMA-NLPR, CAS Institute of Automation, Beijing, China
(2)Tsinghua University, Beijing, China
(3)INRIA, France

Abstract

In this paper, we present a novel interactive texture design scheme based on the tile optimization and image composition. Given a small example texture, the design process starts with applying an optimized sample patches selection operation to the example texture to obtain a set of sample patches. Then a set of ω-tiles are constructed from these patches. Local changes to those tiles are further made by composing their local regions with the texture elements or objects interactively selected from other textures or normal images. Such select-compose process is iterated many times until the desired ω-tiles are obtained. Finally the tiles are tiled together to form a large texture. Our experimental results demonstrate that the proposed technique can be used for designing a large variety of versatile textures from a single small example texture, increasing or decreasing the decreasing the density of texture elements, as well as for synthesizing textures from multiple sources.

Keywords  Interactive texture design - Texture synthesis - Image composition -  ω-tile

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